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5 days ago

Graphics Software Engineer, Rendering - Reality Labs

fullTime
All Other Remote
$75,000 - $100,000 USD

Time zones: EST (UTC -5), CST (UTC -6), MST (UTC -7), PST (UTC -8), AKST (UTC -9), HST (UTC -10)

Graphics Software Engineer, Rendering - Reality Labs Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance

  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture

  • Building tools and pipelines for generating very realistic synthetic images

  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery

  • Building rendering subsystems for platforms such as Spark AR and Horizon

  • Build a platform for cloud streamed games

  • Document and support graphics features

  • Write high-quality, performant, and maintainable code

  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products

Minimum Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.

  • 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD

  • 6+ years of experience with C/C++ programming

  • 6+ years of object-oriented and component-based design experience

  • Problem-solving and communication skills

Preferred Qualifications

  • Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience

  • Knowledge of ray tracing, rasterization and linear algebra

  • Experience with low level performance profiling and optimization

  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems

  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles

  • Experience with either DirectX/Vulkan/OpenGL/Metal